use rotation (basically hold LMB either on the left or right side of the ball to move in the direction you want to)Ĥ. it stops working when you hit any surface (entities like bats don't count), so be careful.ī. For it to be used most effectively, I should say:Ī. You can turn it on and off any amount of times you want while in the air. Allows you to slowly glide on your chute for 10 seconds. Pretty helpful in the beginning, better than nothing.ģ. This one gives you an ability to jump up with your ball 5 times. It would be better if you could use this simultaneously with other ones, but since you can't, it's just garbage.Ģ. The most useless ability on planet Earth, didn't use it a single time and can't imagine in what situation it would be helpful. Honestly, you don't really need anything except Parachute and Gravity, but I will still list them:ġ. Very weak and precise, perfect for a finishing touch on the green. ![]() (you can't really use other clubs when you're on these)Ĥ. This one allows you to shoot from ♥♥♥♥♥♥ surfaces like sand, etc. Not much difference from the Driver, except it has less power but more control.ģ. The one you will use when in a need to shoot for a long-long distance.Ģ. Each of them requires only points to be completed, and by this time you will be pretty familiar with the best way to get them! )ġ. Once you're done with the campaign, you can get to challenges. That's pretty much what you'll have to repeat 54 times now, enjoy! didn't know this at the time of playing, but apparently completing the level in one shot gives you 100k points as well, so feel free to switch between these two strats depending on the difficulty of the level and your abilities! This is exactly why we have bought the Armageddon Driver from the shop before starting the finishing run! Even better if you can do this above water, as ball still flies for some time while under it. As mentioned in lots of guides before me, the easiest way to get those is not hitting worms or objects on the level, but instead - shooting up with most power you can get, as you get awarded a ton for flying. There are a few levels where crates are quite tricky to get, so general advice is to get as close as possible to the position where you can shoot straight up or with the least angle, so that you can control your ball easier with rotating and Reverse Gravity right away.ģ. Crates - mostly, these will be the ones you'll have to waste your Reverse Gravity ability on. Nothing too complicated here, just get em! Also, remember that you don't have to get all 20 in one run, you can do more tries in case you run out of some ability and unable to get to some of the coins.Ģ. Coins - for the fastest way possible, I suggest looking at the whole level before starting and thinking out a path allowing you to collect the coins in a nice way without having to go back, etc. After this, you're ready for your final run, starting from the beginning.ġ. It is accessible through "Level Selection -> Golfer Selection -> Icon with gears". ![]() Once you've gathered these abilities, you should buy The Armageddon Driver from the shop. To get there faster just focus on completing the main objective of each level (shots less than X), as it's the one allowing you to move forward. You will unlock both of them near the end of the second/start of third campaign, if I remember correctly. Apart from being good, there's also no way to get all the objectives in most of the holes without them, which is why I strongly recommend going for these before going for 100% of any level, as it speeds up the process greatly even on levels where it's not necessary. During your first run you will simply need to be running through Campaign levels as fast as possible to unlock two extremely useful abilities - Parachute & Reverse Gravity.
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